Index

Export CSV

  • Run legendary explorer using the .exe
  • Launch the package explorer
package editor window
  • File > Open and Export Single File or File > Open and Export Multiple Files
file menu options
  • Navigate to the games install location and locate the .pcc files
  • Select your files and wait for the export to complete
  • In the folder were the legendary explorer .exe was launched you will see the exported csv files
  • Two files will be created "map_" and "lighting_"
export result

Import CSV Quick

  • Install the blender plugin (Edit > Preferences > Add-ons)
  • Save your blender file in a folder. Then close and reopen the file.
  • In the preference panel > world view, you will see the ME Import section
  • Provide a path to the library folder, which should contain all exported pcc packages you intend to use
  • Provide the path and name of the map csv file
  • Provide the path and name of the map csv file (optional)
  • Remove any models or collections in the blender project
  • Click the import button
  • Depending on the size of the map this may take a while to import

Import CSV All Options

  • In the preference panel > world view, you will see the ME Import section

Build Index

  • Creates a text file in the library folder grouping and mapping similar folders
  • BioA_Nor will point to all BioA_Nor_*** folders
  • The cache allows us to reduce the amount of disk scans required to find all folders

Library

  • Full path to folder containing the exported packages

Map CSV

  • CSV file containing the map data
  • Can be a file name in the directory of your blender file
  • Can be a full path to the file

Lights CSV

  • CSV file containing the lighting data
  • Can be a file name in the directory of your blender file
  • Can be a full path to the file

Materials Source

  • Full path to a blender file containing source materials
  • Will be used during import if not blank

Import Textures

  • Will attempt to import textures found the in the .mat file for each material using a simple node setup

Gen Shader - Outlet - [ALPHA]

  • Will attempt to import textures found the in the .mat file for each material using Outlets Gen Shader

Import Lights

  • Import lights from the lights csv file

Point Light Merge

  • Merge point lights together with in a given distance, not sure if this is useful

Point Light Merge Distance

  • Distance point lights need to be within for them to be merged

Use Index

  • Use the index file located in the library path

Import

  • Perform the import

Post Import Fixes (not working)

  • Apply transform and rotation for all imported models

Legacy Video Tutorial (export/import)

Quick and lazy metal/roughness texture